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About Me

I am a Bournemouth based graduate with a Bachelor of Arts Degree with Honours in Animation Production from University Bournemouth, achieving a grade of 2:1, with a specialism in 3D asset creation and animation.

 

In addition to my studies, I also attend an Internship at Treehouse Digital, providing assets that are modelled, UV ready and textured to be imported into Unreal Engine for a feature film.

 

My primary 3D software is Autodesk Maya and Adobe Substance Painter, where I focus on asset creation with clean topology, efficient UV layouts, and models prepared for real time integration. I am particularly interested in environment and prop modelling, and I enjoy producing assets that are optimised and ready for use within Unreal environments. Alongside my 3D practice, I have a strong foundation in visual development, environment design, and concept art, which informs my modelling decisions and supports narrative driven work.

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